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The project currently codenamed "Archer vs. Archer" is a actually a side project that spawned from a more expansive one I have been working on for about six months or so. I wanted to test the combat system roll style in a quick and easy fashion to get a feel for it but what happened was a simple Player vs. Player game spawned owning off a similiar combat system to the one I am currently using in the project currently codenamed "Cultists and Catacombs". This is currently just a free Pen and Paper game. The rules are straightforward and the only supplies you need are one twenty sided die (D20) and one six sided die (D6). Eventually this will be programmed into an actual game, probably in Flash.

 

Rules:

Maximum Players: 2

Starting Health Points: 60

Initial Player: Both players roll 1d20. Whoever gets the higher roll goes first. If tied, roll again.

Attacks: Player uses a D20 to see if they hit the enemy or not. 1-5 is a miss which yields no damage. 6-10 is a graze which is 1d6 divided in half, round down. 11-15 is a normal hit which is 1d6. 16-19 is a power hit which is a flat 6 damage. 20 is a critical hit which is 6 damage plus 1d6.

Special Attacks: A player can opt to do a special attack. This causes a -4 roll modifier to the roll but a 20. If it hits (11-15) after the modifier, the enemy player suffers a -4 roll modifier on their next attack. If it misses, the player cannot use a special attack next round. If the player rolls a 20, the enemy player in unable to go next turn.

Defeat: When a player reaches zero health points or less, they must roll 1d20 and get a 10 or higher to stabalize. If successful the player has 1 health point. This can be done infinitely.

 

This is actually a Very simple, fun and fast paced game that helps build simple arithmatic skills and more times than not, players are fighting to the very wire just waiting for the other to fail a stabalize roll. It is quite fun :)

 

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© Dante DiBenedetto 2009